ArmyLoopTauntPlan
Ordered target priorities shared by every participant in the Army.
The first group with a living target is selected. When all of its targets die, the next eligible group takes over; a respawn preempts lower groups and restarts that target’s rotation from its first assigned player.
type ArmyLoopTauntPlan = readonly ArmyLoopTauntPriorityGroup[]
Defined in ArmyLoopTaunt.ts:100